Ranking Mythic raiders with metrics that actually matter.
- Deaths
- How often you die on prog — fewer deaths per pull ranks higher.
- Damage
- DPS in the scored window — higher ranks better.
- Avoidance
- Avoidable damage taken — taking less ranks higher.
- Overall
- Weighted blend of all three — the overall progression score.
Vaelgor & EzzorakⓘHow Vaelgor & Ezzorak is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 57% · Damage 43% (avoidance not scored here — renormalized)
- Eligibility
- Ranked players need ≥ 5 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 3rd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
None configured.
- Avoidance
- Not scored on this boss — it has no meaningful dodgeable damage. The aggregate uses damage + survival only.
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
How Vaelgor & Ezzorak is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 57% · Damage 43% (avoidance not scored here — renormalized)
- Eligibility
- Ranked players need ≥ 5 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 3rd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
None configured.
- Avoidance
- Not scored on this boss — it has no meaningful dodgeable damage. The aggregate uses damage + survival only.
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
Avoidance isn't scored on this boss — it has no meaningful dodgeable damage.
Lightblinded VanguardⓘHow Lightblinded Vanguard is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 15 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 3rd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Blinding Light — boss variant; no sampled deaths yet — protective
- Executed — Execution Sentence (1249024) deliberately NOT excluded
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Avenger's Shield
- Trampled
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
How Lightblinded Vanguard is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 15 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 3rd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Blinding Light — boss variant; no sampled deaths yet — protective
- Executed — Execution Sentence (1249024) deliberately NOT excluded
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Avenger's Shield
- Trampled
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
| # | Character | Guild | Avoidable DTPS | Prog pulls | Percentile |
|---|---|---|---|---|---|
| 1 | TRK | 1.3k | 17 | 100 | |
| 2 | CALM DOWN | 1.5k | 37 | 99 | |
| 3 | Slurp Squad | 1.7k | 67 | 99 | |
| 4 | Octopals | 1.7k | 48 | 99 | |
| 5 | CALM DOWN | 1.9k | 37 | 99 | |
| 6 | wha | 1.9k | 68 | 99 | |
| 7 | wha | 2.0k | 20 | 99 | |
| 8 | Going In Dryer | 2.0k | 78 | 99 | |
| 9 | Octopals | 2.0k | 48 | 99 | |
| 10 | CALM DOWN | 2.1k | 33 | 99 |
Crown of the CosmosⓘHow Crown of the Cosmos is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 25 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 3rd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Bursting Emptiness
- Melee — generic melee id on this boss (Midnight Falls uses a boss-specific one)
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Corrupting Essence
- Orbiting Matter
- Ravenous Abyss
- Singularity Eruption
- Void Remnants
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
How Crown of the Cosmos is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 25 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 3rd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Bursting Emptiness
- Melee — generic melee id on this boss (Midnight Falls uses a boss-specific one)
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Corrupting Essence
- Orbiting Matter
- Ravenous Abyss
- Singularity Eruption
- Void Remnants
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
| # | Character | Guild | Avoidable DTPS | Prog pulls | Percentile |
|---|---|---|---|---|---|
| 1 | The Early Shift | 12 | 53 | 100 | |
| 2 | Incarnate | 35 | 59 | 99 | |
| 3 | Notion | 36 | 43 | 99 | |
| 4 | Bound To Fail | 37 | 53 | 99 | |
| 5 | Winky Face | 51 | 82 | 99 | |
| 6 | Unrivaled | 51 | 30 | 99 | |
| 7 | Nurfed | 56 | 65 | 99 | |
| 8 | Rain | 57 | 57 | 99 | |
| 9 | Ethical | 68 | 48 | 99 | |
| 10 | Room Forty | 68 | 68 | 99 |
Belo'ren, Child of Al'arⓘHow Belo'ren, Child of Al'ar is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 30 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 2nd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Erupting Light Echo
- Erupting Void Echo — Void twin of 1262736
- Light Dive
- Light Eruption
- Light Quill
- Rebirth — boss phoenix mechanic, not the druid spell
- Void Dive — twin of 1241291
- Void Eruption — twin of 1243852
- Void Quill — twin of 1242093
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Voidlight Rupture
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
How Belo'ren, Child of Al'ar is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 30 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 2nd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Erupting Light Echo
- Erupting Void Echo — Void twin of 1262736
- Light Dive
- Light Eruption
- Light Quill
- Rebirth — boss phoenix mechanic, not the druid spell
- Void Dive — twin of 1241291
- Void Eruption — twin of 1243852
- Void Quill — twin of 1242093
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Voidlight Rupture
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
| # | Character | Guild | Avoidable DTPS | Prog pulls | Percentile |
|---|---|---|---|---|---|
| 1 | Resonate | 0 | 145 | 100 | |
| 2 | Blur | 0 | 120 | 99 | |
| 3 | Blur | 0 | 120 | 99 | |
| 4 | Refined | 0 | 116 | 99 | |
| 5 | ohno | 0 | 116 | 99 | |
| 6 | Ethical | 0 | 115 | 99 | |
| 7 | Ethical | 0 | 115 | 99 | |
| 8 | No Skill | 0 | 103 | 99 | |
| 9 | Envelop | 0 | 103 | 99 | |
| 10 | Incarnate | 0 | 98 | 99 |
Midnight FallsⓘHow Midnight Falls is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 75 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 2nd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Cosmic Fracture
- Dissonance
- Dissonance — variant
- Dissonance — variant
- Dissonance — variant
- Light's End
- Naaru's Lament
- Radiance
- Terminate — variant
- Terminate
- Terminate — variant
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Dark Constellation
- Dark Constellation — wipe-death variant of 1266586
- Dark Quasar
- Heaven's Glaives
- Void Swarm
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
How Midnight Falls is scored
Each metric is a percentile rank within the selected pool — best value = 100. Equal death rates rank by prog pulls (more = better); equal avoidance rates by qualifying pulls. Exact ties share their best placement. The Overall score is a weighted blend of the three, then itself re-ranked into a percentile.
- Weights
- Survival 40% · Damage 30% · Avoidance 30%
- Eligibility
- Ranked players need ≥ 75 prog pulls and ≥ 5 qualifying pulls. Below either floor, unranked.
- Death cap (truncation)
- Each pull's scoring window ends at the 2nd raid death; everything after is ignored for all metrics. Pulls under 10s are dropped.
- Deaths
- Counted deaths ÷ prog pulls (lower is better). Deaths to wipe mechanics are excluded from this metric (they still count toward truncation):
- Cosmic Fracture
- Dissonance
- Dissonance — variant
- Dissonance — variant
- Dissonance — variant
- Light's End
- Naaru's Lament
- Radiance
- Terminate — variant
- Terminate
- Terminate — variant
- Avoidance
- Avoidable damage taken per second, measured from pull start. A pull qualifies only if it reaches the marker and you were alive there. Avoidable abilities:
- Dark Constellation
- Dark Constellation — wipe-death variant of 1266586
- Dark Quasar
- Heaven's Glaives
- Void Swarm
Universe: public-logging US guilds that cleared the tier (a Mythic Midnight Falls kill), progression pulls only, each window closing at the guild's first kill. Some guilds private-log and are not represented. Config v2.
| # | Character | Guild | Avoidable DTPS | Prog pulls | Percentile |
|---|---|---|---|---|---|
| 1 | No Skill | 20 | 114 | 100 | |
| 2 | velocity | 21 | 111 | 99 | |
| 3 | Infinity | 38 | 265 | 99 | |
| 4 | slurp | 43 | 170 | 99 | |
| 5 | Insert More Coins | 55 | 489 | 99 | |
| 6 | Stupid Fat Hobbits | 58 | 407 | 99 | |
| 7 | No Skill | 67 | 285 | 99 | |
| 8 | Idiot | 67 | 528 | 99 | |
| 9 | Artistic | 67 | 307 | 99 | |
| 10 | Honestly | 69 | 333 | 99 |
Rankings computed Jul 7, 2026, 06:44 AM (config v2). Ingestion is event-driven on first-kill detection, not a fixed refresh — Mythic progression only, from public logs, each boss's window closing at the guild's first kill.